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  • Old fresco in the ruins of Pompeii of a man weighing his penis on a scale. Pompeii, Italy.
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  • Christ in a glass coffin in the cathedral in Oaxaca, Mexico.
    MEX_153_xs.jpg
  • A statue of the Virgin Mary with a blue neon halo in Naples, Italy..
    ITA_46_xs.jpg
  • San Francisco Bay model, with the Golden Gate bridge. Sausalito. California. An engineer is taking a water sample.
    USA_CA_06_xs.jpg
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  • FIRST CONTACT: "FETALFONE" Photo Illustration for the Future of Communication GEO (Germany) Special Issue. Fictional Representation and Caption: The Smith's of Vallejo, California were not certain that the latest hi-tech form of giving their (unborn) child a headstart was effective, but it sure was fun to see Junior react to their voice on his "fetalfone". It was true that the youngster could only use it to listen (even if he could talk, it would very difficult in the amniotic fluid), but they enjoyed the idea that their offspring would be comfortable with a cell phone from Day Minus-90 to Day One when he popped out. The flat screen imaging unit affords the parents (and in this case older sister) the opportunity to track the unborn's development and also watch his reactions when they talk to him on the "Fetalfone". [Fetus with "Fetalfone" shown on "Babewatch", fetus-scan home imaging system can be monitored by absent parent via Internet.] MODEL RELEASED.
    USA_SCI_COMM_02_xs.jpg
  • Computer graphics space-filling representation of a section of a DNA (deoxyribonucleic acid) molecule, the genetic material of most living organisms. The double helix of DNA may be regarded as a twisted ladder, the rungs of which are complementary pairs of organic bases: adenine pairs with thymine, cytosine with guanine. It is a precise sequence of DNA bases (a gene), which instructs cells to make a specific amino acid, chains of which form proteins. DNA is the major component of the chromosomes within a cell's nucleus and, through its control of protein synthesis, plays a central role in determining inherited characteristics. DNA computer model in Walter Gilbert's Lab..Human Genome Project.
    USA_SCI_HGP_31_xs.jpg
  • FINAL CONTACT: "GRAVEWATCH".  Photo Illustration for the Future of Communication GEO (Germany) Special issue. Fictional Representation and Caption: Interactive gravestones became quite popular in the 21st century. Adding snippets of video of the diseased was quite easy to program since nearly every family had extensively documented their family time with small digital videocams. AI (artificial intelligence) computer programs made conversations with the dead quite easy. These virtual visits to the underworld became passé within a decade however, and graveyard visits became less common. By mid-century many people wanted to insure that their relatives would continue paying their respects, and keeping their memory alive. New technology insured regular visits to the gravesite to pick up a monthly inheritance check issued electronically by a built-in device with wireless connection to the living relative's bank account. Face recognition (and retinal scanners on high-end models) insured that family members were present during the half-hour visits. A pressure pad at the foot of the grave activated the system and after 30 minutes of kneeling at the grave, watching videos or prerecorded messages or admonitions, a message flashed on the screen, indicating that a deposit had been made electronically to their bank account. For the Wright family of Napa, California, there is no other way to collect Uncle Eno's inheritance other than by monthly kneelings. ["Gravewatch" tombstones shown with "Retscan" retinal scanning ID monitors.] MODEL RELEASED
    USA_SCI_COMM_07_xs.jpg
  • Computer graphics space-filling representation of a section of a DNA (deoxyribonucleic acid) molecule, the genetic material of most living organisms. The double helix of DNA may be regarded as a twisted ladder, the rungs of which are complementary pairs of organic bases: adenine pairs with thymine, cytosine with guanine. It is a precise sequence of DNA bases (a gene), which instructs cells to make a specific amino acid, chains of which form proteins. DNA is the major component of the chromosomes within a cell's nucleus and, through its control of protein synthesis, plays a central role in determining inherited characteristics. DNA computer model in Walter Gilbert's Lab.
    USA_SCI_HGP_32_xs.jpg
  • Walter Gilbert, Harvard University Nobel laureate scientist, appears next to a computer graphics representation of the DNA molecule in this double- exposure photograph. Gilbert is a leading proponent of the human genome project, an ambitious plan to build a complete, detailed biochemical document of every gene expressed on each of the 23 pairs of human chromosomes. MODEL RELEASED May 1989..Human Genome Project.
    USA_SCI_HGP_04_xs.jpg
  • BEDTIME FOR BOZOS WITH THE "HONEYMOONER" Photo Illustration for the Future of Communication GEO (Germany) Special issue. Fictional Representation and Caption: Video phones and teledildactic interactive body gloves facilitated large numbers of long distance relationships among huge numbers of couples in an age where job mobility was crucial to financial well being. But as divorce rates grew, the interpersonal skills for maintaining relationships atrophied, and couples found it easier to have a virtual partner that had a physical presence in the bedroom. No more headaches, bad breath, receding hair or cellulite to worry about. With a "Honeymooner", robotic sex doll, programmable with a PC, all kinds of simulations are possible. Richard "Dick" Kravitz of Sonoma, California,  MODEL RELEASED.
    USA_SCI_COMM_05_xs.jpg
  • SUPER SUPPER WITH I-GOGS"  Photo Illustration for the Future of Communication GEO (Germany) Special issue. Fictional Representation and Caption: Statistics and cultural studies always harked that families who dine "ensemble" have much better relations than those who do not. The time-honored tradition of families eating together fell by the wayside by the end of the 20th century. In the time-starved 21st century, families re-instituted the practice, but with a twist. They ritualistically eat together but are nearly all multi-tasking at the same time. But they can and often do interact with new half-mirrored goggles "I-GOGS" that allow virtually any computer/TV/school/ or video game program to be played at any time. Mealtime became an opportunity to share data as well as food. The Elkins family of Yountville, California are all surfing various audio-visual entertainment nodes while partaking of their Friday evening fish logs, sports drinks and Jello. MODEL RELEASED.
    USA_SCI_COMM_04_xs.jpg
  • FIRST DAY OF SCHOOL: "GREENREAD" AND "WASTEWATCHER" Photo Illustration for the Future of Communication GEO (Germany) Special Issue. Fictional Representation and Caption: The first day of school for one-year-olds is less traumatic when the learning guide can monitor their progress with infant-friendly "Greenreads", (friendly retro laptops with green-red monitoring LEDs that display learning progress). Getting a jump-start on education is crucial to the future success of a citizen in this very wired world. Moving beyond the abdominal skin speakers to fetal cell phones became so common by mid-century that many children were able to communicate very well by the time they started school at 12 months, even though they had not mastered verbal speech. Photographed at Headzup Learning Center in Napa, California MODEL RELEASED.
    USA_SCI_COMM_03_xs.jpg
  • Student Yousuke Kato points to a female face robot created at the Science University of Tokyo, Japan, Fumio Hara Robotics Lab. The female face robot (secondgeneration) has shape-memory electric actuators that move beneath the robots' silicon skin to change the face into different facial expressions much as muscles do in the human face. The research robot undergoes a metamorphosis with each class of students assigned to work on it. The latest iteration allows the robot's face to mold into six different expressions: happiness, sadness, fear, disgust, anger, and surprise. In some images, the computer monitor displays a graphical representation of the software creating the expression on the robot.
    Japan_Jap_rs_707_xs.jpg
  • FINAL CONTACT: "GRAVEWATCH".  Photo Illustration for the Future of Communication GEO (Germany) Special issue. Fictional Representation and Caption: Interactive gravestones became quite popular in the 21st century. Adding snippets of video of the diseased was quite easy to program since nearly every family had extensively documented their family time with small digital videocams. AI (artificial intelligence) computer programs made conversations with the dead quite easy. These virtual visits to the underworld became passé within a decade however, and graveyard visits became less common. By mid-century many people wanted to insure that their relatives would continue paying their respects, and keeping their memory alive. New technology insured regular visits to the gravesite to pick up a monthly inheritance check issued electronically by a built-in device with wireless connection to the living relative's bank account. Face recognition (and retinal scanners on high-end models) insured that family members were present during the half-hour visits. A pressure pad at the foot of the grave activated the system and after 30 minutes of kneeling at the grave, watching videos or prerecorded messages or admonitions, a message flashed on the screen, indicating that a deposit had been made electronically to their bank account. For the Wright family of Napa, California, there is no other way to collect Uncle Eno's inheritance other than by monthly kneelings. ["Gravewatch" tombstones shown with "Retscan" retinal scanning ID monitors.] MODEL RELEASED
    USA_SCI_COMM_06_xs.jpg
  • Silicon Valley, California; Linda Jacobson, Virtual Reality Evangelist at Silicon Graphics, Incorporated, Mountainview, California. Jacobson stands poised over the operations area of one of Silicon Graphics' RealityCenters. The high tech console operates the large wrap-around screen behind her. Jacobson's dream is to be the host of a virtual reality talk show. In the meantime, this former Wired Magazine reporter is content to tout the virtues of Immersive Visualization?the newly coined industry name, she says, for virtual reality. The tangible element of her job at SGI is to manage and market SGI's RealityCenters?facilities designed to do quick representations in a fully interactive graphical interface. These can include virtual factory tours; automobile mock-ups; and mock-up product changes depending on the desires of purchasing company. Model Released (1999).
    USA_SVAL_127_120_xs.jpg

Peter Menzel Photography

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