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  • Silicon Valley, California; Linda Jacobson, Virtual Reality Evangelist at Silicon Graphics, Incorporated, Mountainview, California. Jacobson stands poised over the operations area of one of Silicon Graphics' RealityCenters. The high tech console operates the large wrap-around screen behind her. Jacobson's dream is to be the host of a virtual reality talk show. In the meantime, this former Wired Magazine reporter is content to tout the virtues of Immersive Visualization?the newly coined industry name, she says, for virtual reality. The tangible element of her job at SGI is to manage and market SGI's RealityCenters?facilities designed to do quick representations in a fully interactive graphical interface. These can include virtual factory tours; automobile mock-ups; and mock-up product changes depending on the desires of purchasing company. Model Released (1999).
    USA_SVAL_127_120_xs.jpg
  • Art Center College of Design, Pasadena, California. Department of Transportation Design. Graduating student E. King shows her portfolio of auto design in 1983. MODEL RELEASED. USA.
    USA_ART_14_xs.jpg
  • Art Center College of Design, Pasadena, California. Department of Transportation Design. Laura Blossfeld shows her portfolio of auto design in 1983. USA. MODEL RELEASED.
    USA_ART_13_xs.jpg
  • Roswell, Little Green Man comics.  Roswell, New Mexico.  (1947 UFO incident.) (1997).
    USA_SCI_UFO_14_xs.jpg
  • Art Center College of Design, Pasadena, California. Department of Transportation Design. Mark Gorman pretends to drive one of his car designs in 1983. MODEL RELEASED. USA.
    USA_ART_15_xs.jpg
  • Art Center College of Design, Pasadena, California. Department of Transportation Design. 1983. USA.
    USA_ART_17_xs.jpg
  • Palmaz Winery under construction, Napa Valley CA. Ragsdale construction company digging caves, 2002.
    USA_030206_01_xs.jpg
  • Silicon Valley, California; Jay Eisenlohr, VP of marketing for Rendition Software of Mountain View, maker of 3-D graphic chips for games. Eisenlohr in his living room playing an on-line racing game while his wife and daughter watch TV (classic old US TV shows on Nickelodeon). Model Released. (1999).
    USA_SVAL_29_xs.jpg
  • Nautical application of virtual reality used for undersea viewing. NOAA personnel demonstrating a concept developed by Washington University's Human Interface Technology Laboratory; to be able to see underwater objects, fish or terrain by combining sonar with a computer graphics system that would be viewed by the operator wearing laser micro- scanner glasses. Here, a NOAA operator looks out over the stern of a small boat whilst wearing the pink, plastic-rimmed laser glasses & data glove that connect him to the virtual undersea world created by the computer. (1990)
    USA_SCI_VR_45_xs.jpg
  • Virtual reality: data suit design. John Bumgarner at VPL Research Inc., Redwood City, California, discussing technical points relating to the design of the blue data suit being worn by Lou Ellen Jones on left. VPL produces virtual reality systems - computer generated graphical environments that a user may enter & interact with. Visual contact is provided by a headset equipped with 3-D goggles. A spatial sensor on the headset (to fix the user's position in space) and numerous optical fiber sensors woven into the data suit relay data back to the computer. The forerunner to the data suit is the data glove, which restricted the user's virtual interaction to hand gestures. Model Released (1990)
    USA_SCI_VR_33_xs.jpg
  • Virtual reality. Harry Marples, Computer Scientist, programming a system that will allow visitors a 3-D guided tour of a new building before it is even built. Plans for a proposed design are fed into a computer, which is capable of displaying them in sophisticated 3-D graphics. Thus the real building is presented by the computer as a virtual one. Visitors wearing special headsets fitted with video goggles and spatial sensors can move from room to room within the virtual space as if they were in the real world. Optical fibers woven into rubber data gloves provide a tactile dimension. Photo taken at the Computer Science Dept., University of North Carolina. Model Released (1990)
    USA_SCI_VR_07_xs.jpg
  • Virtual reality. Harry Marples, Computer Scientist, programming a system that will allow visitors a 3-D guided tour of a new building before it is even built. Plans for a proposed design are fed into a computer, which is capable of displaying them in sophisticated 3-D graphics. Thus the real building is presented by the computer as a virtual one. Visitors wearing special headsets fitted with video goggles and spatial sensors can move from room to room within the virtual space as if they were in the real world. Optical fibers woven into rubber data gloves provide a tactile dimension. Photo taken at the Computer Science Dept., University of North Carolina. Model Released Model Released (1990)
    USA_SCI_VR_05_xs.jpg
  • Computer graphics space-filling representation of a section of a DNA (deoxyribonucleic acid) molecule, the genetic material of most living organisms. The double helix of DNA may be regarded as a twisted ladder, the rungs of which are complementary pairs of organic bases: adenine pairs with thymine, cytosine with guanine. It is a precise sequence of DNA bases (a gene), which instructs cells to make a specific amino acid, chains of which form proteins. DNA is the major component of the chromosomes within a cell's nucleus and, through its control of protein synthesis, plays a central role in determining inherited characteristics. DNA computer model in Walter Gilbert's Lab.
    USA_SCI_HGP_32_xs.jpg
  • Computer graphics space-filling representation of a section of a DNA (deoxyribonucleic acid) molecule, the genetic material of most living organisms. The double helix of DNA may be regarded as a twisted ladder, the rungs of which are complementary pairs of organic bases: adenine pairs with thymine, cytosine with guanine. It is a precise sequence of DNA bases (a gene), which instructs cells to make a specific amino acid, chains of which form proteins. DNA is the major component of the chromosomes within a cell's nucleus and, through its control of protein synthesis, plays a central role in determining inherited characteristics. DNA computer model in Walter Gilbert's Lab..Human Genome Project.
    USA_SCI_HGP_31_xs.jpg
  • Research on the human genome: composite image of an infant and a computer graphics model of the DNA molecule overlaid on a computer enhanced DNA sequencing autoradiogram. DNA sequencing of chromosomes involves decoding the base pair sequence of sections of DNA - most usefully, those sections called genes which encode specific proteins. Sequencing and mapping - surveying each of the 23 pairs of human chromosomes to locate genes or other important markers - are two phases in the human genome project. The construction of such a complete genetic map involves a detailed biochemical survey of every gene expressed on all 23 pairs of human chromosomes.  (1989).
    USA_SCI_HGP_17_xs.jpg
  • Silicon Valley, California; Silicon Graphics Headquarters, in Mountain View. 900,000 square feet on 21.6 acres leased from the City of Mountain View. Architect was Studios Architecture in San Francisco. (1999).
    USA_SVAL_37_xs.jpg
  • Liveboard conference. Computer scientists use an interactive liveboard - a wall-sized, touch- sensitive computer screen - during a conference in the "beanbag room" at Xerox PARC (Palo Alto Research Center), California. The liveboard is one of the company's most recent innovations. One of Silicon Valley's most visionary computer companies, Xerox PARC is the birthplace of the computer workstation, the mouse and the "graphical user interface" - the now universal system of interacting with computers through windows and icons..
    USA_SCI_COMP_11_120_xs.jpg
  • Virtual Reality: Henry Fuchs, University of North Carolina. Henry Fuchs is a pioneer in the development of virtual reality. He has worked with 3D biomedical imaging and graphics since 1969 and with head-mounted displays since 1970. He has been on the faculty of the Department of Computer Science at the University of North Carolina at Chapel Hill since 1978. At present, he is predominantly involved in the field of virtual reality in medicine through his work in ultrasound-guided, head-mounted displays, and in telecollaboration as part of the National Tele- immersion Initiative. (1990)
    USA_SCI_VR_46_xs.jpg
  • Virtual reality: fitting adjustments being made to a data suit (blue, center) by Lou Ellen Jones, Asif Emon and Bea Holster at VPL research, Redwood City, California. VPL specializes in virtual or artificial reality systems, the production of computer-generated graphical environments that users may enter. Visual contact with such artificial worlds is provided by a headset equipped with 3-D goggles. A spatial sensor on the headset (to fix the user's position in space) and numerous optical fiber sensors woven into the data suit, relay data back to the computer. The forerunner to the data suit is the data glove, which restricted the user's virtual interaction to hand gestures. Model Released (1990)
    USA_SCI_VR_34_xs.jpg
  • Virtual reality: Jim Chong wears a prototype (1st generation) headset. Virtual environments are generated by computer systems to allow users to interact with in similar ways as they might with a real environment. The computer environments are displayed to their users using sophisticated graphics projected through small video monitors mounted on the headset. In addition, some headsets have a sensor which instructs the computer of the wearer's spatial aspect, that is, in 3-D. This particular model features displays with half-silvered mirrors that allow the user to see the computer image & look ahead. Model Released (1990)
    USA_SCI_VR_30_xs.jpg
  • Virtual reality: Warren Robinett wears a prototype (1st generation) headset. Virtual environments are generated by computer systems to allow users to interact with in similar ways as they might with a real environment. The computer environments are displayed to their users using sophisticated graphics projected through small video monitors mounted on the headset. In addition, some headsets have a sensor which instructs the computer of the wearer's spatial aspect, that is, in 3-D. This particular model features displays with half-silvered mirrors that allow the user to see the computer image & look ahead. Model Released (1990)
    USA_SCI_VR_14_xs.jpg
  • Applications of virtual reality systems in medical education. Here, Scott Delp and Scott Fisher are using a system developed at NASA's Ames Research Centre in Menlo Park, California, to study the anatomy of the human leg. They both wear a headset equipped with 3-D video displays to view the computer-generated graphical images - one is shown between the two doctors. Physical exploration of the leg anatomy is afforded by using the data glove, a black rubber glove with woven optical fiber sensors, which relays data on their physical hand movements back to the computer. Model Released (1990)
    USA_SCI_VR_06_xs.jpg
  • Montage of a fluorescence micrograph of human chromosomes showing the mapping of cloned fragments of DNA (DNA probes), overlaid with the silhouette of an infant & a computer graphics model of the DNA molecule. The chromosomes are stained to give red fluorescence; with the DNA probes represented as small regions of green/yellow fluorescence. Mapping chromosomes may be regarded as a physical survey of each chromosome to find the location of genes or other markers. DNA mapping is one phase of the human genome project, an ambitious plan to reveal all of the genetic information encoded by every human chromosome.
    USA_SCI_HGP_18_xs.jpg
  • Research on the human genome: composite image of an infant and a computer graphics model of the DNA molecule overlaid on a computer enhanced DNA sequencing autoradiogram. DNA sequencing of chromosomes involves decoding the base pair sequence of sections of DNA - most usefully, those sections called genes which encode specific proteins. Sequencing and mapping - surveying each of the 23 pairs of human chromosomes to locate genes or other important markers - are two phases in the human genome project. The construction of such a complete genetic map involves a detailed biochemical survey of every gene expressed on all 23 pairs of human chromosomes. (1989).
    USA_SCI_HGP_16_xs.jpg
  • Waglong Restaurant in Pudong, Shanghai, China, where freelance computer graphics artist and internet gamer Xu Zhipeng occasionally orders his meals. (From the book What I Eat: Around the World in 80 Diets.) Twice a day Xu Zhipeng tears himself away from an online game for less than a minute to order a meal. The food is delivered to his computer station 10 minutes later, where he eats it without interrupting his game.
    CHI_060609_632_xxw.jpg
  • Waglong Restaurant in Pudong, Shanghai, China, where freelance computer graphics artist and internet gamer Xu Zhipeng occasionally orders his meals. Twice a day Xu Zhipeng tears himself away from an online game for less than a minute to order a meal. The food is delivered to his computer station 10 minutes later, where he eats it without interrupting his game. (Xu Zhipeng is featured in the book What I Eat: Around the World in 80 Diets).
    CHI_060609_630_xw.jpg
  • Xu Zhipeng, a freelance computer graphics artist and Internet gamer, with his typical day's worth of food in his rented chair at the Ming Wang Internet Café in Shanghai, China. (From the book What I Eat: Around the World in 80 Diets.) The caloric value of his day's worth of food in June was 1600 kcals. He is 23 years of age; 6 feet, 2 inches and 157 pounds.  He lives at his computer station, day and night, sleeping there when he's tired and showering once a week at a friend's apartment. His longest continuous game lasted three days and nights. When he tires of gaming at the café he reads fantasy books. ?It's nice to rest your eyes on a book,? he says, even though he's reading it online. China has more than 300 million Internet users?a number close to the entire population of the United States.
    CHI_060609_795_xxw.jpg
  • Silicon Valley, California; Adobe Systems headquarters in Mountain View near the Silicon Graphics headquarters. (1999).
    USA_SVAL_05_xs.jpg
  • Mark Weiser (b. 1952), director of research at Xerox PARC (Palo Alto Research Center), California. One of Silicon Valley's most visionary computer companies, Xerox PARC is the birthplace of the computer workstation, the mouse and the "graphical user interface" - the now universal system of interacting with computers through windows and icons. Mark Weiser worked on ubiquitous computing (?The most profound technologies are those that disappear. They weave themselves into the fabric of everyday life until they are indistinguishable from it.?) After-hours he was the drummer for a rock band called Severe Tire Damage..He died of cancer in (1997)
    USA_SCI_COMP_13_120_xs.jpg
  • Roy Want holds his invention - the Xerox parctab. This hand-held, 200-gram prototype allows the user to beam information to a personal computer by writing a series of shorthand-like symbols, each of which represents a letter of the alphabet, on a pressure-sensitive screen. Want is a researcher at Xerox PARC (Palo Alto Research Centre) in California's Silicon Valley. One of the most innovative computer companies in the USA, PARC is the birthplace of the mouse, the computer workstation and the "graphical user interface", the now-universal system of windows and icons that makes it possible for a novice to use a computer. (1995)
    USA_SCI_COMP_10_120_xs.jpg
  • Student Yousuke Kato points to a female face robot created at the Science University of Tokyo, Japan, Fumio Hara Robotics Lab. The female face robot (secondgeneration) has shape-memory electric actuators that move beneath the robots' silicon skin to change the face into different facial expressions much as muscles do in the human face. The research robot undergoes a metamorphosis with each class of students assigned to work on it. The latest iteration allows the robot's face to mold into six different expressions: happiness, sadness, fear, disgust, anger, and surprise. In some images, the computer monitor displays a graphical representation of the software creating the expression on the robot.
    Japan_Jap_rs_707_xs.jpg
  • Walter Gilbert, Harvard University Nobel laureate scientist, appears next to a computer graphics representation of the DNA molecule in this double- exposure photograph. Gilbert is a leading proponent of the human genome project, an ambitious plan to build a complete, detailed biochemical document of every gene expressed on each of the 23 pairs of human chromosomes. MODEL RELEASED May 1989..Human Genome Project.
    USA_SCI_HGP_04_xs.jpg

Peter Menzel Photography

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