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  • Virtual reality. Harry Marples, Computer Scientist, programming a system that will allow visitors a 3-D guided tour of a new building before it is even built. Plans for a proposed design are fed into a computer, which is capable of displaying them in sophisticated 3-D graphics. Thus the real building is presented by the computer as a virtual one. Visitors wearing special headsets fitted with video goggles and spatial sensors can move from room to room within the virtual space as if they were in the real world. Optical fibers woven into rubber data gloves provide a tactile dimension. Photo taken at the Computer Science Dept., University of North Carolina. Model Released (1990)
    USA_SCI_VR_07_xs.jpg
  • Virtual reality. Harry Marples, Computer Scientist, programming a system that will allow visitors a 3-D guided tour of a new building before it is even built. Plans for a proposed design are fed into a computer, which is capable of displaying them in sophisticated 3-D graphics. Thus the real building is presented by the computer as a virtual one. Visitors wearing special headsets fitted with video goggles and spatial sensors can move from room to room within the virtual space as if they were in the real world. Optical fibers woven into rubber data gloves provide a tactile dimension. Photo taken at the Computer Science Dept., University of North Carolina. Model Released Model Released (1990)
    USA_SCI_VR_05_xs.jpg
  • Virtual reality. Jamaea Commodore wears a virtual reality headset and data glove appears immersed in a computer-generated world. Virtual reality headsets contain two screens in front of the eyes, both displaying a computer- generated environment such as a room or landscape. The screens show subtly different perspectives to create a 3-D effect. The headset responds to movements of the head, changing the view so that the user can look around. Sensors on the data glove track the hand, allowing the user to manipulate objects in the artificial world with a virtual hand that appears in front of them. Model Released (1990)
    USA_SCI_VR_28_xs.jpg
  • Virtual reality: Jaron Lanier, head of VPL Research of Redwood City, California. Fiber- optic sensors in the black rubber glove Lanier is wearing transmit a user's movements into the computer-generated virtual environment. A user's view of such a world is projected by the computer into 2 eye phones mounted on a headset. Model Released (1990)
    USA_SCI_VR_23_xs.jpg
  • Palmaz Winery under construction, Napa Valley CA. Ragsdale construction company digging caves, 2002.
    USA_030206_01_xs.jpg
  • Virtual reality: Margaret Minsky works with a force-feedback joystick being developed in the MIT Media Laboratory. The joystick is designed to give its user a physical impression of features in a computer-generated environment. In this demonstration, the user is invited to feel shapes & textures whilst running a cursor over the various images displayed on the screen, and be able to differentiate between them. Model Released (1990)
    USA_SCI_VR_36_xs.jpg
  • Virtual reality: Jaron Lanier, head of VPL Research of Redwood City, California, photographed surrounded by demonstration images of the virtual, non-real worlds that VPL have created. Fiber- optic sensors in the black rubber glove Lanier is wearing transmit a user's movements into the computer-generated virtual environment. A user's view of such a world is projected by the computer into 2 eye phones mounted on a headset. Model Released (1990)
    USA_SCI_VR_25_xs.jpg
  • Virtual reality: Jaron Lanier, head of VPL Research of Redwood City, California, photographed surrounded by demonstration images of the virtual, non-real worlds that VPL have created. Fiber- optic sensors in the black rubber glove Lanier is wearing tranmsit a user's movements into the computer-generated virtual environment. A user's view of such a world is projected by the computer into 2 eyephones mounted on a headset (seen unworn at left, on top of the computer monitor). Model Released (1990)
    USA_SCI_VR_21_xs.jpg
  • Virtual reality: Lewis Hitchner manipulates a pair of video images of the Valles Marineris of the planet Mars, computer-generated from data provided by the Viking spacecraft at NASA's Ames Research Centre, California. Sophisticated computers & sensors provide the user with a telepresence in the virtual world, through small video screens mounted in goggles on a headset, whilst a spherical joystick controls movement through the virtual landscape. One future Martian application of this system might be in gathering geological samples by remote control using a rover robot. A sensor in the geologist's headset could direct the robot at specific sample targets. Model Released (1990)
    USA_SCI_VR_17_xs.jpg
  • Applications of virtual reality systems in medical education. Here, Scott Delp and Scott Fisher are using a system developed at NASA's Ames Research Centre in Menlo Park, California, to study the anatomy of the human leg. They both wear a headset equipped with 3-D video displays to view the computer-generated graphical images - one is shown between the two doctors. Physical exploration of the leg anatomy is afforded by using the data glove, a black rubber glove with woven optical fiber sensors, which relays data on their physical hand movements back to the computer. Model Released (1990)
    USA_SCI_VR_06_xs.jpg
  • Virtual reality: Jim Chong wears a prototype (1st generation) headset. Virtual environments are generated by computer systems to allow users to interact with in similar ways as they might with a real environment. The computer environments are displayed to their users using sophisticated graphics projected through small video monitors mounted on the headset. In addition, some headsets have a sensor which instructs the computer of the wearer's spatial aspect, that is, in 3-D. This particular model features displays with half-silvered mirrors that allow the user to see the computer image & look ahead. Model Released (1990)
    USA_SCI_VR_30_xs.jpg
  • Virtual reality: Jaron Lanier, head of VPL Research of Redwood City, California, photographed surrounded by demonstration images of the virtual, non-real worlds that VPL have created. Fiber- optic sensors in the black rubber glove Lanier is wearing transmit a user's movements into the computer-generated virtual environment. A user's view of such a world is projected by the computer into 2 eye phones mounted on a headset (seen unworn at left, on top of the computer monitor). Model Released (1990)
    USA_SCI_VR_24_xs.jpg
  • Virtual reality: Jaron Lanier, head of VPL Research of Redwood City, California. Fiber- optic sensors in the black rubber glove Lanier is wearing transmit a user's movements into the computer-generated virtual environment. A user's view of such a world is projected by the computer into 2 eye phones mounted on a headset. Model Released (1990)
    USA_SCI_VR_22_xs.jpg
  • Virtual reality & the home computer. Home-based computer scientist, John Schultz, plays a 3-D video game in 3-D stereo sound featuring space-planes dog-fighting, which he wrote for his home computer. Entitled The Event Horizon Simulator the game runs on an Atari 2000 computer, using conventional stereo headphones and a basic LCD headset. Model Released (1990)
    USA_SCI_VR_18_xs.jpg
  • Silicon Valley, California; Silicon Graphics Headquarters, in Mountain View. 900,000 square feet on 21.6 acres leased from the City of Mountain View. Architect was Studios Architecture in San Francisco. (1999).
    USA_SVAL_37_xs.jpg
  • Robot surgery. Surgeon (lower left) performing minimally invasive surgery (MIS) on a patient's heart using da Vinci, a remotely-controlled robot surgeon (centre right). The surgeon views a three- dimensional image of the operation site in the black box at left. The robot arms are controlled using instruments under the box. An endoscopic view of the area from the robot is seen at upper right. Another surgeon is examining chest X-rays at upper left. The da Vinci system allows precise control of surgical tools through an incision just 1cm wide, with greater control than manual MIS procedures. Da Vinci was designed by Intuitive Surgical Incorporated, based in California, USA.
    Usa_rs_716_120_xs.jpg
  • In Osaka, Japan, battery-powered robots?called Anzen Taro (Safety Sam) are used to control traffic. Robots like this one are becoming more common in Japan around government funded construction sites. These three dimensional robots can often be mistaken for real traffic guards.
    Japan_Jap_rs_456_xs.jpg
  • Students in the laboratory of Professor Fumio Hara and Hiroshi Kobayashi at Science University of Tokyo work on their various robot projects, including the labs' first generation face robot. This three-dimensional human-like animated pneumatic face robot can recognize human facial expressions as well as produce realistic facial expressions in real time. The animated face robot, covered in latex "skin" is equipped with a CCD camera in the left eye and is able to collect facial image data that is used for on-line recognition of human facial expressions.
    Japan_Jap_rs_263_xs.jpg
  • Professor Fumio Hara of the Hara and Kobayashi Lab at Science University of Tokyo with his lab's first-generation robot head, without its skin. This three-dimensional human-like animated pneumatic face robot can recognize human facial expressions as well as produce realistic facial expressions in real time. The animated face robot, covered in latex "skin" is equipped with a CCD camera in the left eye and is able to collect facial image data that is used for on-line recognition of human facial expressions. (Draped in white veil by photographer.)
    Japan_Jap_rs_199_xs.jpg

Peter Menzel Photography

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