Show Navigation

Search Results

Refine Search
Match all words
Match any word
Prints
Personal Use
Royalty-Free
Rights-Managed
(leave unchecked to
search all images)
{ 44 images found }

Loading ()...

  • Titan Missile Museum, Green Valley, Arizona. When the SALT Treaty called for the de-activation of the 18 Titan missile silos that ring Tucson, volunteers at the Pima Air Museum asked if one could be retained for public tours. After much negotiation, including additional talks with SALT officials, the Green Valley complex of the 390th Strategic Missile Wing was opened to the public. Deep in the ground, behind a couple of 6,000 pound blast doors is the silo itself. The 110 foot tall missile weighed 170 tons when it was fueled and ready to fly.
    USA_071229_046.jpg
  • Thanksgiving at Menzel and D'Aluisio's in the Napa Valley, California.
    USA_081128_150_x.jpg
  • Virtual or artificial reality. Alvar Green, CEO of Autodesk in 1990, Playing Cyberspace, a sophisticated videogame designed by AutoDesk Inc., USA. The computer monitor displays an image of one of Cyberspace's virtual (non-real) environments - a room - into which the player enters by wearing a headset & data glove. Two video images of the environment fit are projected into the eyes, whilst physical interaction is achieved through spatial sensors in the headset & optical fibers woven into the black rubber data glove, which send data to the computer on the player's position & movements in space. Alvar Green Model Released (1990)
    USA_SCI_VR_26_xs.jpg
  • Virtual reality: Margaret Minsky works with a force-feedback joystick being developed in the MIT Media Laboratory. The joystick is designed to give its user a physical impression of features in a computer-generated environment. In this demonstration, the user is invited to feel shapes & textures whilst running a cursor over the various images displayed on the screen, and be able to differentiate between them. Model Released (1990)
    USA_SCI_VR_36_xs.jpg
  • Seeming to touch the objects on his screen, Peter Berkelman, then a graduate student at the Carnegie Mellon Robotics Institute in Pittsburgh, PA, scoops up virtual blocks with a special device that communicates the sensation of touching them. The device, which has a handle suspended in powerful magnetic fields, can move with all six possible degrees of freedom: up and down, side to side, back and forth, yaw, pitch, and roll. Used with special "haptic" software the device has force-feedback. From the book Robo sapiens: Evolution of a New Species, page 136.
    USA_rs_27A_120_qxxs.jpg
  • Hollywood Forever Cemetery in Los Angeles, California is the final resting place of many movie stars. The cemetery also has a funeral chapel equipped for live webcasts of funeral services and "LifeStory" tributes. Here three friends of a slain rapper uses the touch screen to listen to music created by her dead friend and watch a video clips and snapshots from his life.
    USA_LOS_06_xs.jpg
  • Liveboard conference. Computer scientists use an interactive liveboard - a wall-sized, touch- sensitive computer screen - during a conference in the "beanbag room" at Xerox PARC (Palo Alto Research Center), California. The liveboard is one of the company's most recent innovations. One of Silicon Valley's most visionary computer companies, Xerox PARC is the birthplace of the computer workstation, the mouse and the "graphical user interface" - the now universal system of interacting with computers through windows and icons..
    USA_SCI_COMP_11_120_xs.jpg
  • Cardiology ultrasound on a dog. Veterinarian School, University of California, Davis.
    USA_ANML_09_xs.jpg
  • Palmaz Winery under construction, Napa Valley CA. Ragsdale construction company digging caves, 2002.
    USA_030206_01_xs.jpg
  • USA_091030_010_x.jpg
  • Dispatchers who are former bike messengers with lots of experience at T-Serv Bike Messenger service in Tokyo, Japan, talk to delivery messengers on the streets via radio from their control room. (From the book What I Eat: Around the World in 80 Diets.)  MODEL RELEASED.
    Japan_JAP_060531_039_xxw.jpg
  • Kevin Kelly, in his home office in Pacifica, California.<br />
Senior Maverick for Wired.    <br />
Author of What Technology Wants.
    USA_100418_174_x.jpg
  • Kevin Kelly, in his home office in Pacifica, California.<br />
Senior Maverick for Wired.    <br />
Author of What Technology Wants.
    USA_100418_124_x.jpg
  • Kevin Kelly, in his home office in Pacifica, California.<br />
Senior Maverick for Wired.    <br />
Author of What Technology Wants.
    USA_100418_065_x.jpg
  • Kevin Kelly, in his home office in Pacifica, California.<br />
Senior Maverick for Wired.    <br />
Author of What Technology Wants.
    USA_100418_113_x.jpg
  • Kevin Kelly, in his home office in Pacifica, California.<br />
Senior Maverick for Wired.    <br />
Author of What Technology Wants.
    USA_100418_106_x.jpg
  • Kevin Kelly, in his home office in Pacifica, California.<br />
Senior Maverick for Wired.    <br />
Author of What Technology Wants.
    USA_100418_182_x.jpg
  • Traders at the Bolsa de Valores: Mexican stock exchange. Mexico City, Mexico.
    MEX_142_xs.jpg
  • Tawanda Kanhema, jounalist from Zimbabwe, in Napa, CA
    USA_1006229_37_x.jpg
  • Tawanda Kanhema, jounalist from Zimbabwe, in Napa, CA
    USA_1006229_14_x.jpg
  • Faith and David Griffin working on What I Eat: Around the World in 80 Diets book in Napa, CA
    USA_091129_82_x.jpg
  • Seattle, WA. University of Washington.
    USA_120519_68_x.jpg
  • Tawanda Kanhema, jounalist from Zimbabwe, in Napa, CA
    USA_1006229_18_x.jpg
  • Roy Want holds his invention - the Xerox parctab. This hand-held, 200-gram prototype allows the user to beam information to a personal computer by writing a series of shorthand-like symbols, each of which represents a letter of the alphabet, on a pressure-sensitive screen. Want is a researcher at Xerox PARC (Palo Alto Research Centre) in California's Silicon Valley. One of the most innovative computer companies in the USA, PARC is the birthplace of the mouse, the computer workstation and the "graphical user interface", the now-universal system of windows and icons that makes it possible for a novice to use a computer. (1995)
    USA_SCI_COMP_10_120_xs.jpg
  • Virtual reality. Jamaea Commodore wears a virtual reality headset and data glove appears immersed in a computer-generated world. Virtual reality headsets contain two screens in front of the eyes, both displaying a computer- generated environment such as a room or landscape. The screens show subtly different perspectives to create a 3-D effect. The headset responds to movements of the head, changing the view so that the user can look around. Sensors on the data glove track the hand, allowing the user to manipulate objects in the artificial world with a virtual hand that appears in front of them. Model Released (1990)
    USA_SCI_VR_28_xs.jpg
  • (1992) Computer screen display of DNA analysis at the home office of Forensic Science Service in Aldermaston, England.
    GBR_SCI_DNA_19_xs.jpg
  • Scripps Medical Center: Brain magnetic response: MEG Squid: Superconducting Quantum interference Device. Computer Screen shows the brain of a woman undergoing a brain scan with a neuromagnetometer, to measure normal brain function. The non-invasive scanner is positioned above her head while she views an object. This scan technique is called magneto encephalography (MEG). The neuromagnetometer measures magnetic fields generated from nerve cell activity within the brain. The scanner contains sensitive magnetic field detectors known as SQUIDS (Superconducting Quantum Interference Devices). MEG enables high- speed nerve cell activity to be detected, to show the brain working in rapid "real" time. It assists researchers to understand the normal brain. (1990)
    USA_SCI_MED_12_xs.jpg
  • Lick Observatory on Mt. Hamilton. San Jose, California.  Computer screen during Chris McCarthy's night long search for other planets. This shows the spectrum of a start (eschelle spectrum) from 61 Virginis. Spectral lines will move if the star has a planet?this is the motion that they are trying to detect. The sensitivity needs to read 1/1000 of a pixel. 120-inch telescope.  Exoplanets & Planet Hunters
    USA_Lick_060513_247_rwx.jpg
  • USA_091029_018_x.jpg
  • Watching inauguration of Barack Obama on TV at Menzel D'Aluisio home, Napa Valley, CA. January 20, 2009.
    USA_090120_37_x.jpg
  • Myron Kruger and his assistant, Katrin Hinrichsen, 'shooting' at each other with computer-generated sparks. Kruger is a pioneer of artificial reality, a method allowing people to interface directly with computers. In Kruger's method, called VideoPlace, the participants stand in front of a backlit screen. A video camera forms an image of their silhouette; the computer is programmed to respond to particular actions in a particular way. Here the computer sees the operators pointing, and interprets this as fire a spark in this direction. The computer-generated image appears in the background here on a large video screen. Model Released (1990)
    USA_SCI_VR_03_xs.jpg
  • Myron Kruger jumps in front of a VideoPlace screen. Kruger designed this system to allow people to interface directly with computers. The operator stands in front of this large, backlit screen. A video camera is used to form an image of the silhouette - the computer then interprets different poses or actions as different commands. The results are displayed on an equally- large video screen, the image of the operator being manipulated in response to the commands. Kruger was the first to use the term 'artificial reality' for this concept. Model released. (1990)
    USA_SCI_VR_19_xs.jpg
  • Medicine: Dr. Lance Meagaer, a patient with Amyotrophic Lateral Sclerosis (ALS), is linked to the computer by a microchip in his skull. By looking at the screen he can control the computer. Seen at home in Cannon Beach, Oregon. MODEL RELEASED (1988)
    USA_SCI_MED_01_xs.jpg
  • Application of virtual (artificial) reality computer systems in medical diagnostic imaging, showing a magnetic resonance image (MRI) of the head next to a scientist wearing a headset. Computer scientists here at the University of North Carolina aim to distill various types of diagnostic images, (X-rays, CT, MRI) into a vivid digital model, that is displayed through the head-mounted displays. Advantages of this type of presentation include not being bound by screen conventions, such as a lack of step back features, wider area views & the need to control a keyboard or mouse. Future uses may exist in the accurate targeting of radiotherapy. Stereo tactic radiotherapy technique. Model Released (1990)
    USA_SCI_VR_04_xs.jpg
  • Medicine: Dr. Lance Meagaer, a patient with Amyotrophic Lateral Sclerosis (ALS), is linked to the computer by a microchip in his skull. By looking at the screen he can control the computer. Seen at home in Cannon Beach, Oregon (view of his hands and breathing tube). (1988)
    USA_SCI_MED_16_xs.jpg
  • Medicine: Dr. Lance Meagaer, a patient with Amyotrophic Lateral Sclerosis (ALS), is linked to the computer by a microchip in his skull. By looking at the screen he can control the computer. Seen at home in Cannon Beach, Oregon. MODEL RELEASED (1988)
    USA_SCI_MED_02_xs.jpg
  • FINAL CONTACT: "GRAVEWATCH".  Photo Illustration for the Future of Communication GEO (Germany) Special issue. Fictional Representation and Caption: Interactive gravestones became quite popular in the 21st century. Adding snippets of video of the diseased was quite easy to program since nearly every family had extensively documented their family time with small digital videocams. AI (artificial intelligence) computer programs made conversations with the dead quite easy. These virtual visits to the underworld became passé within a decade however, and graveyard visits became less common. By mid-century many people wanted to insure that their relatives would continue paying their respects, and keeping their memory alive. New technology insured regular visits to the gravesite to pick up a monthly inheritance check issued electronically by a built-in device with wireless connection to the living relative's bank account. Face recognition (and retinal scanners on high-end models) insured that family members were present during the half-hour visits. A pressure pad at the foot of the grave activated the system and after 30 minutes of kneeling at the grave, watching videos or prerecorded messages or admonitions, a message flashed on the screen, indicating that a deposit had been made electronically to their bank account. For the Wright family of Napa, California, there is no other way to collect Uncle Eno's inheritance other than by monthly kneelings. ["Gravewatch" tombstones shown with "Retscan" retinal scanning ID monitors.] MODEL RELEASED
    USA_SCI_COMM_07_xs.jpg
  • FINAL CONTACT: "GRAVEWATCH".  Photo Illustration for the Future of Communication GEO (Germany) Special issue. Fictional Representation and Caption: Interactive gravestones became quite popular in the 21st century. Adding snippets of video of the diseased was quite easy to program since nearly every family had extensively documented their family time with small digital videocams. AI (artificial intelligence) computer programs made conversations with the dead quite easy. These virtual visits to the underworld became passé within a decade however, and graveyard visits became less common. By mid-century many people wanted to insure that their relatives would continue paying their respects, and keeping their memory alive. New technology insured regular visits to the gravesite to pick up a monthly inheritance check issued electronically by a built-in device with wireless connection to the living relative's bank account. Face recognition (and retinal scanners on high-end models) insured that family members were present during the half-hour visits. A pressure pad at the foot of the grave activated the system and after 30 minutes of kneeling at the grave, watching videos or prerecorded messages or admonitions, a message flashed on the screen, indicating that a deposit had been made electronically to their bank account. For the Wright family of Napa, California, there is no other way to collect Uncle Eno's inheritance other than by monthly kneelings. ["Gravewatch" tombstones shown with "Retscan" retinal scanning ID monitors.] MODEL RELEASED
    USA_SCI_COMM_06_xs.jpg
  • Communicating with computers.  Richard Bolt.  Bolt is working on multi-modal interaction using speech, gesture, and gaze.  He is attempting to program computers to interact with their users by non-standard (keyboard, mouse) methods.  Using off the shelf hardware (cyber gloves, head-mounted eye-tracking gear, and magnetic space sensing cubes that are sewn into clothing), he and his students are creating systems whereby a user would not have to be skilled to interact with a computer.  He wants, "normal interaction with the machine--like you would with a human.  This will open the information highway to the world that cannot use computers."  His view of the future includes large screens, flat wall, or holographic screens which "spread-out information in space, like the real world." MODEL RELEASED.(1994)
    USA_SCI_MIT_05_120_xs.jpg
  • Cyberspace hi-cycle: Carolyn Hedrich pedals an exercise bike through a virtual, computer generated landscape, projected into her eyes through two video screens in her headset. Riders are encouraged to pedal as fast as they are capable, because, on reaching a certain pedal speed, the computer creates the impression of take-off and flight. Model Released (1990)
    USA_SCI_VR_16_xs.jpg
  • Cyberspace hi-cycle: Carolyn Hedrich pedals an exercise bike through a virtual, computer generated landscape, projected into her eyes through two video screens in her headset. Riders are encouraged to pedal as fast as they are capable, because, on reaching a certain pedal speed, the computer creates the impression of take-off and flight. Model Released (1990)
    USA_SCI_VR_15_xs.jpg
  • Virtual reality: Lewis Hitchner manipulates a pair of video images of the Valles Marineris of the planet Mars, computer-generated from data provided by the Viking spacecraft at NASA's Ames Research Centre, California. Sophisticated computers & sensors provide the user with a telepresence in the virtual world, through small video screens mounted in goggles on a headset, whilst a spherical joystick controls movement through the virtual landscape. One future Martian application of this system might be in gathering geological samples by remote control using a rover robot. A sensor in the geologist's headset could direct the robot at specific sample targets. Model Released (1990)
    USA_SCI_VR_17_xs.jpg
  • TV of tomorrow. Long-exposure photograph of a TV monitor being wheeled through a corridor in the MIT Media Lab. The monitor on the left shows researcher Andrew Lippmann. Set up in 1985 at the USA's Massachusetts Institute of Technology, the Media Lab aims to invent the multimedia technologies of the future. According to Lippmann and colleagues, tomorrow's TVs will combine computer technology with digital transmission to create an interactive system that could make conventional print and broadcast media redundant. Wall-sized 3-D screens that respond to the human voice could offer millions of TV channels, personalized news and interactive dramas.  (1995)
    USA_SCI_MIT_01_120_xs.jpg
  • Virtual reality: Michael McGreevy, PhD. in front of a pair of video images of the Valles Marineris of the planet Mars, computer-generated from data provided by the Viking spacecraft at NASA's Ames Research Centre, California. Sophisticated computers & sensors provide the user with a telepresence in the virtual world, through small video screens mounted in goggles on a headset, whilst a spherical joystick controls movement through the virtual landscape. One future Martian application of this system might be in gathering geological samples by remote control using a rover robot. A sensor in the geologist's headset could direct the robot at specific sample targets. Model Released (1990)
    USA_SCI_VR_35_xs.jpg

Peter Menzel Photography

  • Home
  • Legal & Copyright
  • About Us
  • Image Archive
  • Search the Archive
  • Exhibit List
  • Lecture List
  • Agencies
  • Contact Us: Licensing & Inquiries